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OpenTK
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Sil Tutorials

Home
About
About Me
Contact
Blog
Portfolio
Projects
Tutorials
OpenTK
Sublime Text
PIC32 Microcontrollers
Pig Engine
Sil Tutorials
January 5, 2017
Screenshot

AABB Vs. Ray Test Seems To Be Working

Sil Tutorials
January 5, 2017
Screenshot

Been working on getting a function set up that will test intersection between a ray and an Axis-Aligned Bounding Box. Seems to be working correctly now. Now I can move on to making the player collision code.

Tagged: C, DirectX, Programming, Math, Ray, AABB, Axis, Aligned, Bounding, Box, Picking

Newer PostCollision Testing Area
Older PostVoxel Engine Demo Video
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