2016 Gallery 1: OpenTK Voxels

The first voxels and model loading I got working in OpenTK/C#

With voxels working I started working on getting some voxel characters animated.

I got a simple running animation working with some nice tweening for rotating the arms and legs.

I got a 3D grid based ray-casting working and simply filled the blocks I passed through to represent the steps taken during the ray-cast.

Just messing around with the orthogonal view and block placement using the ray-casting.

Tried doing some custom shaders to do bump mapping and lighting.