Started working with voxels again. These are drawn using the dynamic buffer
Testing all the different Voxel Types' texture mapping. The textures used here come from Sphax PureBDCraft for minecraft (http://bdcraft.net/)
Added static buffer generation and the ability to add multiple chunks.
Added ray-casting method to find the block you are looking at
Built a crappy house for testing purposes.
Switched to original minecraft textures since they are lower resolution. Added a lot more chunks with a spherical view distance. Haven't done any Frustrum Culling yet so the view distance is pretty tiny
Started working with an alternate method for rendering that uses a area fill method to find everything up to a certain distance.
Added some ray-casting to the rendering to make some rudimentary shadows
The shadows don't look very nice yet on uneven terrain