2016 Gallery 2: OpenTK and FBX Models

My initial attempt to get some vertices on the screen was not very successful. I believe it was accidentally sampling color values as position information.

The next attempt was a little better but still not very great

Getting closer. The positions of the vertices were all correct but the indices and colors were not.

Finally we got the right positions, colors, and even somewhat correct texture coordinates. However the y value seemed to be flipped, hence the upside-down face.

Finally got the model loaded correctly. This was a stress test to see how many I could draw on screen at once.